I hope you create great games with this module. TexturePacker Running TexturePacker Directory structure Configuration Settings Texture filter options NinePatches Indexes Packing Automatic packing. This module wouldn't have been possible witout the creation of the "a" library (LuaMatrix) by Michael Lutz (chillcode) - original author and David Manura (maintener) Cocos2d, Spine, Unreal, UIKit, Unit圓D, Egret2D), or custom exporter (see below). If we want texture-packer (or even spine) like abilities, the best free tool out there would be synfigstudio. I also created a video course where you can learn everything from creating a character in Photoshop, to the whole process of animating the character to finally incorporating the animation in your Corona Project, you can find the video tutorials here: Special Thanks let texturePacker require(free-tex-packer-core) let images. It comes with the a module, a, all the Spine required Corona and Lua files, and the TexturePacker project files. " SpineHelperDocumentation.pdf": This is the full CoronaSDK project." SpineCorona1.zip": This is the full CoronaSDK project. About Free Texture Packer is an open source tool that allows you to pack multiple images into one atlas for you games or sites. It also comes with a folder named “Kutt” which are all the images that the Kutt plugin exported from Photoshop. Embedding the assets inline wont work when the app has lots of assets. " SpineTutorial.zip": This zipped file contains a folder with the Photoshop files for the “Orange Guy”, the “Green Guy”, the Star, the Button and the character’s tools. Hi there, I was able to get the Spine Starling examples working but I need to be able to use the AssetManager in Starling.With it you can speed up your implementation of your Spine animations into your CoronaSDK Projects SpineHelper is a module for CoronaSDK that helps you to speed up the implementation of your Spine animations into your Corona apps or games.
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